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Max to MDL with bone animation? #33076
09/13/04 01:14
09/13/04 01:14
Joined: Aug 2004
Posts: 11
C
colekindred Offline OP
Newbie
colekindred  Offline OP
Newbie
C

Joined: Aug 2004
Posts: 11
k I've been reading about getting 3d studio max files into A6 in the forums and have been lead to belive that it is not possable to get 3d studio files into A6 with bone animation. Is this correct. It dosn't seem possable that conitec would not fully support the most widly used 3d package, so I figure I must be missing something.


Current 3D work in progress [url=http://www.rit.edu/~mrh9661/GargoyalNT.jpg]http://www.rit.edu/~mrh9661/GargoyalTailPersp.jpg
Re: Max to MDL with bone animation? [Re: colekindred] #33077
09/13/04 04:55
09/13/04 04:55
Joined: Aug 2002
Posts: 33
Connecticut, USA
Soulzero Offline
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Soulzero  Offline
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Joined: Aug 2002
Posts: 33
Connecticut, USA
I got the bone animation to export from 3ds max & inport into MED. 1st. you have to use the skin modifer & you also need to apply a material with mapping coordinates to the bones. then using the Max to MDL Pluggin: export frame-range
import into MED all the animation is there.


3DGS A6.31.4 Commercial Edition
Re: Max to MDL with bone animation? [Re: Soulzero] #33078
09/16/04 04:54
09/16/04 04:54
Joined: Aug 2004
Posts: 11
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colekindred Offline OP
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colekindred  Offline OP
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Joined: Aug 2004
Posts: 11
One other thing. Does it import as Morph animation or does it keep the bones? I ask because I'll need to be able to rotate them in real time via code, and my game will require lots of animations so they really need to be bone. Thx a bunch.


Current 3D work in progress [url=http://www.rit.edu/~mrh9661/GargoyalNT.jpg]http://www.rit.edu/~mrh9661/GargoyalTailPersp.jpg

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