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Collision detection #383599
09/22/11 12:58
09/22/11 12:58
Joined: Sep 2011
Posts: 11
X
Xyro Offline OP
Newbie
Xyro  Offline OP
Newbie
X

Joined: Sep 2011
Posts: 11
What is the best way to detect if a certain entity is colliding with the ground, where the ground is or are multiple blocks placed in the GED editor ?

Last edited by Xyro; 09/22/11 12:58.
Re: Collision detection [Re: Xyro] #383605
09/22/11 14:00
09/22/11 14:00
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
For detecting collusions, use event, take a look at the manual.


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Re: Collision detection [Re: 3run] #383607
09/22/11 14:06
09/22/11 14:06
Joined: Sep 2011
Posts: 11
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Xyro Offline OP
Newbie
Xyro  Offline OP
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Joined: Sep 2011
Posts: 11
Is there any more information available then : http://www.conitec.net/beta/aon_-intro.htm

Re: Collision detection [Re: Xyro] #383609
09/22/11 14:24
09/22/11 14:24
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
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Joined: Feb 2010
Posts: 320
TANA/Madagascar


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