#include <default.c>
#define PRAGMA_PATH "%EXE_DIR%\samples"
ENTITY* spot_point;
function on_p_event () // Pause a running game on & off
{
proc_mode = PROC_NOFREEZE;
while (key_p) {wait (1);}
if(freeze_mode == 2) // all frozen??
{
freeze_mode = 0; // go on
}
else
{
freeze_mode = 2; // pause everything
}
}
function spot()
{
spot_point = me;
my.flags |= CAST|LIGHT;
my.lightrange = 500;
vec_set(my.blue,vector(255,100,100));
set(me, SPOTLIGHT);
while(1) {
my.pan += 3*time_step;
my.tilt = -60;
wait(1);
}
}
function main()
{
shadow_stencil = 1;
level_load("small.hmp");
vec_set(sky_color,vector(20,10,10));
vec_set(ambient_color,vector(40,40,40));
sun_light = 0;
spot_point = ent_create(CUBE_MDL,vector(0,0,200),spot);
vec_set(camera.x,vector(-400,0,50));
ent_create(NULL,0,0);
def_move();
}