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How you know when your 4 man Indie team made too big of Game #384670
10/06/11 01:11
10/06/11 01:11
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline OP
Expert
Locoweed  Offline OP
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Here is short list of 5 obvious indicators:

1) When you have over 75 .c (lite c) files and 10 dlls.
2) When you started the game you was using A6, now converted twice and using A8.
3) 4 ex-Disney stars when you started have gone crazy, many into soft porn.
4) Everytime you do a mulitplayer test, Blizzard sends you a message that your WoW account security has been comprimised.
5) People you have previously hired from the 3DGS forums as temporary help have now completed 1 or more of their own games.

Much in jest, but not all.

wink


Professional A8.30
Spoils of War - East Coast Games
Re: How you know when your 4 man Indie team made too big of Game [Re: Locoweed] #384671
10/06/11 01:41
10/06/11 01:41
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
im confused. your sig says realm of vengeance... what happened to S.O.W.?

BTW, Hi, and yeah, its been some time laugh

Last edited by lostclimate; 10/06/11 01:42.
Re: How you know when your 4 man Indie team made too big of Game [Re: lostclimate] #384678
10/06/11 06:26
10/06/11 06:26
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Online
Senior Expert
Quad  Online
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Hey, Hello, Locoweed!

It's nice to hear how people get this far with their project. You have not been around lately, i see you were very busy with your project.

Wish you the best.


3333333333
Re: How you know when your 4 man Indie team made too big of Game [Re: Quad] #384701
10/06/11 11:11
10/06/11 11:11
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Hi Locoweed! So long you didn't beat Duke Nukem's development time, you're doing fine grin.


Click and join the 3dgs irc community!
Room: #3dgs
Re: How you know when your 4 man Indie team made too big of Game [Re: Joozey] #384715
10/06/11 15:14
10/06/11 15:14
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
sounds like this game will be fun. cant wait to see it in showcase

Re: How you know when your 4 man Indie team made too big of Game [Re: zeusk] #384717
10/06/11 15:32
10/06/11 15:32
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
I think statements like "When you have over 75 .c (lite c) files and 10 dlls" have absolute no value. More details!

Re: How you know when your 4 man Indie team made too big of Game [Re: HeelX] #384775
10/07/11 18:28
10/07/11 18:28
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
I would just say, if after 6 month you don't have an enough good demo, things are going wrong or not enought motivation ?

Re: How you know when your 4 man Indie team made too big of Game [Re: ratchet] #384776
10/07/11 19:17
10/07/11 19:17
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
who said they didnt? laugh


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