#include <default.c>
#include <entmove.c>
function main() {
video_aspect = 1.333;
video_mode = 6;
vec_set(sky_color, COLOR_BLACK);
level_load("");
ENTITY* ent = ent_create(SHADOW_DDS, vector(100,0,0), NULL);
set(ent,LIGHT); ent.pan = 90; wait(3);
ent_turnto(ent,vector(180,0,0), 2);
ent_setskin(ent, bmap_fill(bmap_createblack(640,360,24),COLOR_BLACK, 100), 1);
media_play("intro_enemies_2.avi", bmap_for_entity(ent,1), 0);
}