Hello Community,
I am looking for an alternative method for the rock-paper-scissors principle.
Here is the idea behind it (with 5 elements):
It should be easy to understand so that even younger people could choose the right opponent etc. quickly.
I will use it in my towerdefense game to give the monsters and towers a little system.
- The principle shall only consist of 3 - maximum 4 "elements".
- Default elements like fire and water and wind and electricity are not allowed together - maybe alone with other kind of elements. Its too old fashioned ;D
I dont want to use it... I want to invent sth new... maybe with the help of you!
I already had some ideas:
- Water beats Salt beats Ground beats Water
Maybe this will help for the understandment (it can be expanded in the same way)
I hope the ideas will flow ;D
GreetZ,
dice