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Player floats up slowly shooter code from Aum 103 #386417
11/02/11 15:49
11/02/11 15:49
Joined: Feb 2006
Posts: 124
Dallas,TX
Delirium Offline OP
Member
Delirium  Offline OP
Member

Joined: Feb 2006
Posts: 124
Dallas,TX
The shooter lite_c in Aum 103 was a good starter. Being a former A6 owner, jumping up to A8 with no experience in A7, I was on a strange planet when I bought A8 commercial this morning, I didn't know how to add a player action until I was kindly advised to look at the shooter code available on Aum 103.

Using the shooter C there, and all its connected files, except changing the load level code to point to my own world made in WED, then attaching the player action to a MDL, compiling then running it, my level actually builds and loads without errors, to my encouragement. However, the player begins to slowly float up, until the camera is far above the world and nothing stops it. What controls the gravity? How do I stop floating up slowly, short of adding an invisible horizontal impassable plane?

Thanks


Learning to write lite-C -- A8 commercial
Re: Player floats up slowly shooter code from Aum 103 [Re: Delirium] #386419
11/02/11 16:35
11/02/11 16:35
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Check 'create mesh' flag in map compiler, may be you are missing it. But I'm not actually sure will this help anyway, I guess problem is that gravity trace doesn't detect ground.


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