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Passable Blocks #386972
11/11/11 23:27
11/11/11 23:27
Joined: Mar 2009
Posts: 186
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Valdsator Offline OP
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Valdsator  Offline OP
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Joined: Mar 2009
Posts: 186
I set a block's property to passable in WED, and everything related to player movement in my code has IGNORE_PASSABLE set, but the player still collides with the block. Why is this?

Re: Passable Blocks [Re: Valdsator] #387389
11/17/11 22:09
11/17/11 22:09
Joined: Mar 2009
Posts: 186
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Valdsator Offline OP
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Valdsator  Offline OP
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Reading a bit more of the manual (I really should check this thing more) shows me that the passable flag in WED is obsolete. So, how do I make a passable block?

Re: Passable Blocks [Re: Valdsator] #387394
11/17/11 23:17
11/17/11 23:17
Joined: Aug 2009
Posts: 1,438
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painkiller Offline
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bassically you can't make passable blocks. A workaround would be creating a wmb with that passable block and then add it to your level as map entity and set it PASSABLE


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Re: Passable Blocks [Re: painkiller] #387396
11/17/11 23:44
11/17/11 23:44
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Posts: 186
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Valdsator Offline OP
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Should I do that for making water, or is there a different (preferably better :P) way?

Re: Passable Blocks [Re: Valdsator] #387397
11/18/11 00:47
11/18/11 00:47
Joined: Aug 2009
Posts: 1,438
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painkiller Offline
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maybe using models or terrains


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB

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