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Importing models & characters #388072
11/27/11 22:27
11/27/11 22:27
Joined: Nov 2011
Posts: 4
Croatia
Anttoni Offline OP
Guest
Anttoni  Offline OP
Guest

Joined: Nov 2011
Posts: 4
Croatia
Greetings,
I'm absolutely new to game developing and I have few questions.
Am I able to import models and characters that I've made in DAZ Studio 4 or does GameStudio only support Maya?
Will those models and characters be the same or will GameStudio decrease their graphic quality? And last question that I have is will the game be slow if the graphic is really good and if it has more than 1 GB?

Thank you all who are taking time to help me out.

Re: Importing models & characters [Re: Anttoni] #388074
11/27/11 22:44
11/27/11 22:44
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Hi and welcome to the forum!
Quote:
Am I able to import models and characters that I've made in DAZ Studio 4 or does GameStudio only support Maya?

Gamestudio does not support Maya directly, you have to export Maya models, f.i. as FBX, import and save them in Gamestudio's native model format MDL.
I don't know DAZ Studio 4 and its formats, but I assume it supports 3ds, obj or fbx for export and thus you can import your models in MED.
Quote:
Will those models and characters be the same or will GameStudio decrease their graphic quality?

If there are no problems with import/ export, their won't be any loss in quality (EDIT: Your model should not be high poly, that is below 10,000 triangles is ok.). It may be possible that your modeling program uses a specific material/ shader that you may have to recreate then.
Quote:
And last question that I have is will the game be slow if the graphic is really good and if it has more than 1 GB?

This mostly depends on your knowledge and skill. The size of the game does not matter at all, you can make a game that's 1MB in size and runs at a maximum of 10fps or a game that's 20GB and runs perfectly fine.

Last edited by Superku; 11/27/11 22:47.

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Re: Importing models & characters [Re: Superku] #388076
11/27/11 22:51
11/27/11 22:51
Joined: Nov 2011
Posts: 4
Croatia
Anttoni Offline OP
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Anttoni  Offline OP
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Joined: Nov 2011
Posts: 4
Croatia
Thank you for your help, I'll search the forum to see what hight poly & low poly is.

Re: Importing models & characters [Re: Anttoni] #388093
11/28/11 07:08
11/28/11 07:08
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
low poly means, the count of all triangels stays in a range of 2 - 12.000 triangels. 10.000 as a maximum is a good value.
Cause the more polygons are visible, the more it needs to render.. that makes a game slow too.
^^

in MED you can see the total number of faces can be checked in "File => model properties"

Last edited by Espér; 11/28/11 07:09.

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Re: Importing models & characters [Re: Espér] #388094
11/28/11 07:22
11/28/11 07:22
Joined: Nov 2011
Posts: 4
Croatia
Anttoni Offline OP
Guest
Anttoni  Offline OP
Guest

Joined: Nov 2011
Posts: 4
Croatia
But it won't make the graphic loose it's quality? laugh

Re: Importing models & characters [Re: Anttoni] #388100
11/28/11 10:06
11/28/11 10:06
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Originally Posted By: Anttoni
But it won't make the graphic loose it's quality? laugh


you have to use normal mapping to keep the details of a high-poly model in a low-poly model


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Re: Importing models & characters [Re: Anttoni] #389145
12/10/11 21:10
12/10/11 21:10
Joined: Dec 2009
Posts: 361
R
rtsgamer706 Offline
Senior Member
rtsgamer706  Offline
Senior Member
R

Joined: Dec 2009
Posts: 361
I don't know the full steps for it
but if you're really worried about low poly models looking bad
you could make 2 versions and do a high to low poly bake


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