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Can somebody direct me to a good tutorial? #388209
11/29/11 18:39
11/29/11 18:39
Joined: Nov 2010
Posts: 21
E
elegant_mistake Offline OP
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elegant_mistake  Offline OP
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Joined: Nov 2010
Posts: 21
I have GS A8 Extra, I can code some lite-c. I can make very basic levels. I can put models in the levels.

I have done a number of tutorials (including the official "online tutorial" twice) And I still can't make a goddamn game.

Can somebody PLEASE direct me to a tutorial that I can read from start to finish and know everything I need to know in order to make a large cube and a player that I can move and an enemy in the cube.

That's all I f**king want for now. A floor and two guys, one of whom is the player.

I'm sure this is not too complicated to do, but I seem to be missing a step in the process of attaching behaviors to models.

I like GS and I like the people on this forum, but If I can't make this simple project by the end of the day, I'm just going back to DarkBASIC


I need to come up with a better signature
Re: Can somebody direct me to a good tutorial? [Re: elegant_mistake] #388214
11/29/11 19:01
11/29/11 19:01
Joined: Nov 2010
Posts: 21
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elegant_mistake Offline OP
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elegant_mistake  Offline OP
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Joined: Nov 2010
Posts: 21
Ha ha ha never mind I figured it out five minutes after posting this. It is always darkest before the dawn.

I think I can post a simple tut for my problem later, but right now I have to grade some term papers.

I love GS8 again!


I need to come up with a better signature
Re: Can somebody direct me to a good tutorial? [Re: elegant_mistake] #388215
11/29/11 19:07
11/29/11 19:07
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: elegant_mistake
I seem to be missing a step in the process of attaching behaviors to models.


Within a script you can load a level and create two entities with an action. Look for level_load and ent_create in the manual.

function main()
{
level_load("plate.wmb");
ent_create("actor1.mdl, vector(),");
}

In WED you can apply an action(means: a function in the script needs to be an action, means it is exactly the same, baut is named action instead function.) In WED it is the column at the left where you can switch between different registers to apply or change attributes of the selected entity in the 3D space.

...is it such sort of information that you are still missing? Or, did I miss your point?

Re: Can somebody direct me to a good tutorial? [Re: Pappenheimer] #388219
11/29/11 19:15
11/29/11 19:15
Joined: Nov 2010
Posts: 21
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elegant_mistake Offline OP
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elegant_mistake  Offline OP
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Joined: Nov 2010
Posts: 21
Thanks man. That will be very helpful.


I need to come up with a better signature

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