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Re: Why ray of light goes through wall? [Re: Aku_Aku] #389111
12/10/11 16:48
12/10/11 16:48
Joined: Jun 2006
Posts: 379
Flevoland, 5 meters under wate...
Roel Offline
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Roel  Offline
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Flevoland, 5 meters under wate...
If the wall doesn't move, why not consider using static lights, as dark samurai already said.
[EDIT] he talked about realtime shadowmapping, my mistake!
Static lights are baked witth the map compiler and cast shadows.
Because you need no shaders fot this, They are also a lot faster than dynamic shadows!
For this you need to build your level with blocks in wed.



Last edited by Roel; 12/10/11 20:40.

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Re: Why ray of light goes through wall? [Re: Roel] #389123
12/10/11 17:58
12/10/11 17:58
Joined: Sep 2009
Posts: 1,032
Budapest
Aku_Aku Offline OP
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Aku_Aku  Offline OP
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Budapest
Thanks for your kind will to help, but dark samurai didn't write like this (quote from you)
Quote:
why not consider using static lights, as dark samurai already said.

Moreover, i don't use map compiler.
Quote:
For this you need to build your level with blocks in wed.

I don't need to build with blocks because i don't use WED.

Re: Why ray of light goes through wall? [Re: Aku_Aku] #389129
12/10/11 18:10
12/10/11 18:10
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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Originally Posted By: Aku_Aku
Thanks for your kind will to help, but dark samurai didn't write like this (quote from you)
Quote:
why not consider using static lights, as dark samurai already said.

Moreover, i don't use map compiler.
Quote:
For this you need to build your level with blocks in wed.

I don't need to build with blocks because i don't use WED.


actually did you read my post? http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=388687#Post388687


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Re: Why ray of light goes through wall? [Re: painkiller] #389135
12/10/11 18:41
12/10/11 18:41
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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That solution is really really slow compared to other things I have seen. [Lightfrog, Shadows by Slin or Shade-C]

Re: Why ray of light goes through wall? [Re: painkiller] #389137
12/10/11 19:02
12/10/11 19:02
Joined: Sep 2009
Posts: 1,032
Budapest
Aku_Aku Offline OP
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Actually i don't understand why did you cited my answer to Roel.

Actually i read your post and i have began to study that.
I am sorry why i didn't write this until this time.
You have to notice that, there are opinions about the slowness of that solution. Well, for all cases i do a try with that.

Re: Why ray of light goes through wall? [Re: Rei_Ayanami] #389138
12/10/11 19:04
12/10/11 19:04
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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Originally Posted By: Rei_Ayanami
That solution is really really slow compared to other things I have seen. [Lightfrog, Shadows by Slin or Shade-C]


If it's slow try to use lights with lower resolution, the performance gain will be huge.

Shade-c doesn't support point lights atm and LightFrog doesn't work on A8. I tried to get ShadowCollectionV3 by Slin working but there is something wrong with them, I can't see a port of the screen:



If someone knows how to fix that please let me know tongue


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Re: Why ray of light goes through wall? [Re: painkiller] #389139
12/10/11 19:42
12/10/11 19:42
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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I just mean, that this solution is not really good for a game.

I would rather pay someone.

Re: Why ray of light goes through wall? [Re: Redeemer] #390795
01/04/12 18:46
01/04/12 18:46
Joined: Sep 2009
Posts: 1,032
Budapest
Aku_Aku Offline OP
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Aku_Aku  Offline OP
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Quote:
Use a proper lighting shader like PSSM.

I searched the PSSM lighting shader in the manual, there is no hit. Only some reference to this shader.
Could you help me, where should i found this shader?

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