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Another question about the a path for a non playable character #389415
12/14/11 04:07
12/14/11 04:07
Joined: May 2010
Posts: 23
M
Mandeville Offline OP
Newbie
Mandeville  Offline OP
Newbie
M

Joined: May 2010
Posts: 23
Hi. I wonder what is the best way to make an Npc disappear at the end of his path and go back at the beginning over and over. I want to create a dynamic city street scene.

Re: Another question about the a path for a non playable character [Re: Mandeville] #389417
12/14/11 04:24
12/14/11 04:24
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Do you know Lite-C?

EDIT: I just checked your post history. From there I could tell that you're still learning the basics. wink

You can use the path_ instructions to navigate an entity along a path. When it has reached the end of the path (easy to check, use path_nextnode), just put it back at the beginning and reattach it to it's path.

I wouldn't suggest you actually delete the entity, as this is slower and more prone to error than just transporting it somewhere else.

Last edited by Redeemer; 12/14/11 04:30.

Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Another question about the a path for a non playable character [Re: Redeemer] #389418
12/14/11 04:29
12/14/11 04:29
Joined: May 2010
Posts: 23
M
Mandeville Offline OP
Newbie
Mandeville  Offline OP
Newbie
M

Joined: May 2010
Posts: 23
A little. I have done all the wokshops.

Re: Another question about the a path for a non playable character [Re: Redeemer] #389422
12/14/11 06:37
12/14/11 06:37
Joined: May 2010
Posts: 23
M
Mandeville Offline OP
Newbie
Mandeville  Offline OP
Newbie
M

Joined: May 2010
Posts: 23
Thanks, i'll take a look on that. laugh


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