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Re: Crash Hour [Re: sivan] #390976
01/06/12 16:53
01/06/12 16:53
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
Member
nomis23uk  Offline
Member
N

Joined: Jun 2011
Posts: 133
great idea, not sure how the publishers will see it from another well known title though.

however as a game example and concept its a good start.

few bugs though:

scoring continuing after the game over is just one of them.

have another run through yourself and see what things you can improve.

I would perhaps give certain cars a points value etc.


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
Re: Crash Hour [Re: nomis23uk] #390981
01/06/12 17:38
01/06/12 17:38
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,377
Caucasus
If you missed the traffic, make GAME OVER and allow player to restart. Or, if you aiming big, make a small village, in which you can freely move and should make a crash.


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