Gamestudio Links
Zorro Links
Newest Posts
What are you working on?
by rayp. 10/15/25 20:44
Help!
by VoroneTZ. 10/14/25 05:04
Zorro 2.70
by jcl. 10/13/25 09:01
ZorroGPT
by TipmyPip. 10/12/25 13:58
Sam Foster Sound | Experienced Game Composer for Hire
by titanicpiano14. 10/11/25 18:45
Reality Check results on my strategy
by dBc. 10/11/25 06:15
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
2 registered members (TipmyPip, AndrewAMD), 7,000 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
joenxxx, Jota, krishna, DrissB, James168
19170 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
why does spotlight only affect non-shader-surfaces? #390730
01/04/12 10:57
01/04/12 10:57
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline OP
Senior Member
MPQ  Offline OP
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
hi,

got the following problem:

when I use spotlights for directional light, it only affects surfaces, where no shader is applied. On eg normal-mapped surfaces spotlight behaves like normal pointlight though the Spotlight flag was set. Is that normal?


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: why does spotlight only affect non-shader-surfaces? [Re: MPQ] #390754
01/04/12 13:22
01/04/12 13:22
Joined: Jul 2007
Posts: 620
Turkey, Izmir
Emre Offline
User
Emre  Offline
User

Joined: Jul 2007
Posts: 620
Turkey, Izmir
Afaik, that's normal. if you want to spotlight with shader, you must calculate it in shader. Check this example


Moderated by  Blink, Hummel, Superku 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1