Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 16,302 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
in_passable Bug? #391706
01/15/12 08:08
01/15/12 08:08
Joined: Nov 2006
Posts: 59
Alberta, Canada
Dveyee Offline OP
Junior Member
Dveyee  Offline OP
Junior Member

Joined: Nov 2006
Posts: 59
Alberta, Canada
Hi JCL, do you keep an archive of previous Gamestudio builds that are publicly accessibly?

For some reason, the in_passable function does not seem to be working as it did in previous builds (ie: when I tested the function in A8.03). I have recently just tested the function in the latest build of Gamestudio (A8.30) and my player swimming code, which relies on in_passable, is not working as it did earlier; however, in the latest build of A7 (A7.86), the function works perfectly. Since I did not keep an archive of A8.03 or any other builds that occurred since then and the latest build, I cannot confirm when my code stopped working.

Thanks,
Dveyee


Accelerated Game Creation Tutorial - Learn how to use 3D Gamestudio's WED with these exciting video tutorials!

Visit our website at http://www.accgames.com.
Re: in_passable Bug? [Re: Dveyee] #391774
01/15/12 19:44
01/15/12 19:44
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
ARent those in_(volumetype) functions obsoleted?


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: in_passable Bug? [Re: Rackscha] #391823
01/16/12 13:44
01/16/12 13:44
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Yes. If I remember right, in_passable was a variable of the old AABB collision of A6 and earlier. For detecting if you're in water there are many possibilities, for instance a region check.


Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1