for(int i;i<vertexcount;i+=3)
{
you=nodeCreate();
vec_set(you.x, vec_for_vertex(ver1,ent,i+2));
vec_for_vertex(ver3,ent,i);
vec_for_vertex(ver1,ent,i+1);
vec_for_vertex(ver2,ent,i+2);
vec_set(tmpVec,ver1.x);
vec_add(tmpVec,ver2.x);
vec_scale(tmpVec,0.5);
vec_set(panDir,ver1.x);
vec_sub(panDir,ver2.x);
vec_to_angle(tmpAng,panDir);
you.pan=tmpAng.pan;
you.tilt=tmpAng.tilt;
vec_sub(tmpVec,ver3);
vec_cross(panDir,panDir,tmpVec);
vec_to_angle(tmpAng,panDir);
you.roll=tmpAng.tilt;
}