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Is This Gonna Be Possible In 3DGS #34280
10/01/04 05:05
10/01/04 05:05
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
Totally Unnnnn Reeeeeal !!!

for those who haven't seen these yet...

jaw dropping...

--Mike

Re: Is This Gonna Be Possible In 3DGS [Re: Red Ocktober] #34281
10/01/04 15:25
10/01/04 15:25
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
yeah of course, thats why there is no big difference in pricing/licensing

anyway, nice pix

Re: Is This Gonna Be Possible In 3DGS [Re: Red Ocktober] #34282
10/01/04 15:50
10/01/04 15:50
Joined: Jan 2002
Posts: 133
3DGP Offline
Member
3DGP  Offline
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Joined: Jan 2002
Posts: 133
high poly realtime rendering yummies

this is where AAA tech will be 2006
amazing!!!

no matter how many shader ya throw at it
3dgs mabey 4 to 6 year away from that
since 3dgs is 2000 tech as of today less then 2000 in certain aspects
minus dx9 and shaders

TSE in 2005 should be abit closer
but even it wont match that screens

Re: Is This Gonna Be Possible In 3DGS [Re: 3DGP] #34283
10/01/04 20:41
10/01/04 20:41
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
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Gordon  Offline
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Posts: 902
Van Buren, Ar
A6 will be at this level as soon as models render with reaction to static and dynamic light with the latter more being more inportant. The rest is just good modeling. Sprites also need to render with response to static light. Currently models render lite by the light on the floor below the part being rendered. This causes the side away from the light to render in most cases to bright. If the static light map also had direction models could use this to determin based on there normals how much it should be lite. This is done for blocks at compile time. Models would need to be done at run time. The only problem with this is that it would make the levels take more memory which I don't seen as a real problem.


Our new web site:Westmarch Studios
Re: Is This Gonna Be Possible In 3DGS [Re: Gordon] #34284
10/01/04 20:52
10/01/04 20:52
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
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Joined: Oct 2002
Posts: 8,939
planet.earth
you may be right, but at a fps of 1

Re: Is This Gonna Be Possible In 3DGS [Re: ello] #34285
10/01/04 22:37
10/01/04 22:37
Joined: Oct 2002
Posts: 815
NY USA
R
Red Ocktober Offline OP
Developer
Red Ocktober  Offline OP
Developer
R

Joined: Oct 2002
Posts: 815
NY USA
...well, obviously the title of the topic was not meant to be taken that seriously now... as anyone with a modicom of common sense would realize...

come on now e...

just some decent screenshots to look at... and maybe something to shoot for with the new found shader capabilities of the engine...

--Mike

Re: Is This Gonna Be Possible In 3DGS [Re: Red Ocktober] #34286
10/01/04 22:55
10/01/04 22:55
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
in this case its the wrong place and SORRY, but another junk thread in this overrun shader section

Re: Is This Gonna Be Possible In 3DGS [Re: ello] #34287
10/02/04 00:43
10/02/04 00:43
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
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Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
Um.. everyone is wrong.. you can already do this in A6.. i have shaders that react to lights and so on..just dont use lights.. use objects that you program to act as lights.. its all in the coding.. so basically we are already at Doom3 level of quality..

Re: Is This Gonna Be Possible In 3DGS [Re: Matt_Aufderheide] #34288
10/02/04 01:42
10/02/04 01:42
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline
User
Gordon  Offline
User

Joined: Aug 2003
Posts: 902
Van Buren, Ar
I would love to see some code for that.


Our new web site:Westmarch Studios
Re: Is This Gonna Be Possible In 3DGS [Re: Gordon] #34289
10/02/04 02:13
10/02/04 02:13
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline
Expert
Matt_Aufderheide  Offline
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M

Joined: Oct 2003
Posts: 4,131
umm. i have posted the relevant code a long time ago.. search the sahder forums..

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