no matter how many shader ya throw at it
3dgs mabey 4 to 6 year away from that
since 3dgs is 2000 tech as of today less then 2000 in certain aspects
minus dx9 and shaders
TSE in 2005 should be abit closer
but even it wont match that screens
Re: Is This Gonna Be Possible In 3DGS
[Re: 3DGP]
#34283 10/01/0420:4110/01/0420:41
A6 will be at this level as soon as models render with reaction to static and dynamic light with the latter more being more inportant. The rest is just good modeling. Sprites also need to render with response to static light. Currently models render lite by the light on the floor below the part being rendered. This causes the side away from the light to render in most cases to bright. If the static light map also had direction models could use this to determin based on there normals how much it should be lite. This is done for blocks at compile time. Models would need to be done at run time. The only problem with this is that it would make the levels take more memory which I don't seen as a real problem.
Um.. everyone is wrong.. you can already do this in A6.. i have shaders that react to lights and so on..just dont use lights.. use objects that you program to act as lights.. its all in the coding.. so basically we are already at Doom3 level of quality..