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"merge" 2 models #394259
02/11/12 14:10
02/11/12 14:10
Joined: Jan 2012
Posts: 16
R
rcth Offline OP
Newbie
rcth  Offline OP
Newbie
R

Joined: Jan 2012
Posts: 16
Hi,

I made 2 models, one is an arm, and the other is an indescripable model. (one with much edges, faces, ...). Now I want to "merge" them. It's not really a merge, but a sort off: The arm must be the parrent of the child, the other model.

I let the arm rotate with the pan function or physics, don't know the best yet. I want now that the other model is spiked to the other, BUT it can rotate by gravity. I'll show you an example which looks like I want. The gondola is the child:
http://www.youtube.com/watch?v=88jhzJxlvYE (Wait some seconds before the arms are going to rotate). Some seconds later the gondola brakes stop and the gondolas rotates with gravity.

I've tried to found some stuff to "merge" them, but nothing found crazy so I hope that some of you can help me with this!

EDIT: Forgot to say: There are, like in the video, more than 1 arm, 6 in total for my game...

Greetings,
rcth

Last edited by rcth; 02/11/12 16:43.
Re: "merge" 2 models [Re: rcth] #394319
02/11/12 20:37
02/11/12 20:37
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Seach for "append model" or use physics to connect both via a hinge.

Re: "merge" 2 models [Re: PadMalcom] #394342
02/12/12 09:07
02/12/12 09:07
Joined: Jan 2012
Posts: 16
R
rcth Offline OP
Newbie
rcth  Offline OP
Newbie
R

Joined: Jan 2012
Posts: 16
Thanks, but still not really sure about how to use the hinge in A8... tongue

Re: "merge" 2 models [Re: rcth] #394379
02/12/12 16:27
02/12/12 16:27
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Try it. If you get into any problems, ask here for help.


Always learn from history, to be sure you make the same mistakes again...

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