Hi,
I made 2 models, one is an arm, and the other is an indescripable model. (one with much edges, faces, ...). Now I want to "merge" them. It's not really a merge, but a sort off: The arm must be the parrent of the child, the other model.
I let the arm rotate with the pan function or physics, don't know the best yet. I want now that the other model is spiked to the other, BUT it can rotate by gravity. I'll show you an example which looks like I want. The gondola is the child:
http://www.youtube.com/watch?v=88jhzJxlvYE (Wait some seconds before the arms are going to rotate). Some seconds later the gondola brakes stop and the gondolas rotates with gravity.
I've tried to found some stuff to "merge" them, but nothing found

so I hope that some of you can help me with this!
EDIT: Forgot to say: There are, like in the video, more than 1 arm, 6 in total for my game...
Greetings,
rcth