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is wmb2wmp possible ?? #394281
02/11/12 16:41
02/11/12 16:41
Joined: Jan 2012
Posts: 108
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gamers Offline OP
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gamers  Offline OP
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Joined: Jan 2012
Posts: 108
Hi,is there any way to decompile the wmb files to wmp files ???

Re: is wmb2wmp possible ?? [Re: gamers] #394282
02/11/12 16:42
02/11/12 16:42
Joined: Jan 2012
Posts: 16
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rcth Offline
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rcth  Offline
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Yes, that's possible, but I don't know how tongue

Re: is wmb2wmp possible ?? [Re: rcth] #394654
02/15/12 10:42
02/15/12 10:42
Joined: Mar 2011
Posts: 3,150
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sivan Offline
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sivan  Offline
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Joined: Mar 2011
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if it contains no level blocks, only models, sprites, and wmb map entities, then you can use the "save as .wmb" code created by Emre. it can be found within Lite-C contribution topic.

its main feature to export the currently loaded level as a .wmb, but also saves a .$$m file which can be opened by WED. maybe once it will be extended to work with level blocks and prefabs too...

or you can use the SDK.


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