hi
i want to play a sound when my ball collide with abjects based on their material.
collision for ball and grass sound1.wav
collision for ball and stone sound2.wav
but my problem is in pXent_setcollisionflag command i can just set one object to inform me collision with my object.
what about the others?
i can't use this code:
pXent_setcollisionflag ( entity1, entity2, NX_NOTIFY_ON_START_TOUCH)
ent.event = EventImpact1;
pXent_setcollisionflag ( entity1, entity3, NX_NOTIFY_ON_START_TOUCH)
ent.event = EventImpact2;
is there any solution?