i read the manual and i find this variables
c_move(me,vector(30*time_step,0,0), nullvector, IGNORE_PASSABLE );
if (in_solid) // Is Entity inside a block?
{
error("Solid!");
}
if (in_passable) // Is Entity inside a passable block?
{
error("Passable!");
}
if (on_passable) // Is Entity on a passable block?
{
error("On water!");
}
But they dont do anything, I mean they´re read-only but this code supoe to show an error message and just don´t
I need that my character recognize the water to change his c_move instruction, could these variables help me with that
or someone knows a better way
thanks in advance