Lol, I know.
Its a test code, testing out various possibilities on how to code something. Its more like a teary in staged action, is it possible to code it this way or some other way, I have many different verities of codes, but none of them work
What is this code supposed to do?
Its supposed to load 2nd level, disable button 1, enable mouse courser. All other actions that relate to this code are in another .c file like player movement, mouse_right click and so on.
But I see what you mean by assign anything to on_1.
I thought that on_1 = NULL; will disable button 1 no matter what.
So I need to make a hole new function that disables button 1 and than call it from another function as on_1 = NULL; but if I make function that disables button 1 and call it button1OFF
then I should call it out as on_1 = button1OFF; instead of on_1 = NULL; right?
WepShoppe is defined I just forgot to include it in the code, there is to much going on in this file, stuff that don't work I keep them under commentators so I would remind my self not to code that way again, I see how stuff would end up in active code.
everything else works fine except disable button 1 which I guess needs code function that disables button 1, which again is bringing me back to my question how do I code function that disables button 1?
function (button1OFF)
{
}