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Virtual memory problem #395933
02/29/12 14:32
02/29/12 14:32
Joined: Jan 2009
Posts: 78
always overseas
S
SeaCancer Offline OP
Junior Member
SeaCancer  Offline OP
Junior Member
S

Joined: Jan 2009
Posts: 78
always overseas
Hi there

I am compiling a level with Radiosity options, but when the compiler uses 2GB of virtual memory

It stops and fire a critical error of: NOT ENOUGH MEMORY

while I have more than 12GB of memory

it is a simple mesh build
& I am using windows 7

any help?

Re: Virtual memory problem [Re: SeaCancer] #395958
02/29/12 18:43
02/29/12 18:43
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
The problem is that the compiler is compiled as 32 bit program and thus could address a max of 4 Gb. However, the kernel is also mapped into the address space of a program to avoid too many hardware switches which are rather expensive (and also to simplify things). And guess what, the reserved address space in Windows 7 is exactly 2 Gb (both x86 and x86-64)


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Virtual memory problem [Re: WretchedSid] #395966
02/29/12 19:27
02/29/12 19:27
Joined: Jan 2009
Posts: 78
always overseas
S
SeaCancer Offline OP
Junior Member
SeaCancer  Offline OP
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Joined: Jan 2009
Posts: 78
always overseas
thanks JustSid for the clarification,, so shall I compile my game on windows XP?

my textures are huge and it is a kind of AAA level loool

I only need an expert to light it well

I think after lighting it will not compile at all laugh

Re: Virtual memory problem [Re: SeaCancer] #395968
02/29/12 19:34
02/29/12 19:34
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
The same limitation also counts for Windows XP, so no, compiling under XP wouldn't solve the problem (Source; MSDN)
If I were you, I would use a different tool than WED to build the levels. Or at least to bake lightmaps on your models. There is a vast amount of applications that can do the job without being memory hogs, and the results should also be way better than the WED lightmapper is able to produce.

You could try and ask Rondidon if he can give you some advice as I recall that he has great knowledge in this area.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: Virtual memory problem [Re: WretchedSid] #395969
02/29/12 19:43
02/29/12 19:43
Joined: Jan 2009
Posts: 78
always overseas
S
SeaCancer Offline OP
Junior Member
SeaCancer  Offline OP
Junior Member
S

Joined: Jan 2009
Posts: 78
always overseas
I hope he will be online soon, However I must work on lighting now

Thanks JustSid & if you know any lighting & FX expert, please let me know wink


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