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Re: official ?
[Re: ratchet]
#398307
03/30/12 22:32
03/30/12 22:32
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Joined: Oct 2004
Posts: 900
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Thanks for the nice words. I'm really busy now, two beta files needed to be tested, so if anyone have the time please download and test. The beta ackphysX.dll is restricted to ~5 minutes.
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PhysX Cloth Beta Samples
[Re: rojart]
#398320
03/31/12 10:21
03/31/12 10:21
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Joined: Oct 2004
Posts: 900
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Some Answers: Patience and a willingness to spend a lot of time finding out how the PhysX works. We try to be patient but your fans wanted to know when we could touch it regards, gri Hehe, nobody is perfect, but try now the beta files. Amazing The cloth plugin i would see lot of applications for it , like some clothes parts on characters or floating flags on a level ! How do you have done to have A8 running in Chrome ? I didn't know it was possible ? Thanks, yes at first glance looks like a program, but I just converted to webm files for better viewing. ...btw, I assume this is wont work with A7, correct ? I removed the version check for A7 therefore should work, but no time to check it. hi rojart, as I checked the forecast page of GS I saw the new entry of Cloth simulation. Liquids. Soft bodies. with physX. Did JCL took your work over to Gamestudio ? regards, gri I asked him if he is interested and I got positive response. Regarding testing, please specify what gpu and os you are using on your pc, thanks.
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Re: PhysX Cloth Beta Samples
[Re: Ch40zzC0d3r]
#398339
03/31/12 13:45
03/31/12 13:45
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I've tried the two demos on my pc, both crashed after the software mode warning, when the cloth appeared on the screen
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: PhysX Cloth Beta Samples
[Re: painkiller]
#398375
04/01/12 10:44
04/01/12 10:44
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Joined: Mar 2011
Posts: 69 Munich (Germany)
LPF
Junior Member
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Junior Member
Joined: Mar 2011
Posts: 69
Munich (Germany)
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both tried,both look VERY nice!!! i can't stand to use them, but they wer both between 15 to 23 fps on my pc... (win7 hompePremium 64bit, i7 quadcore 2,2 ghz, 8gig Ram, GeForce GT 540 M ,2g cache) ... i will try again if shadows and HDR are removed
Question: can you upload the sourcecode? would be nice to know how it works...
Last edited by LPF; 04/01/12 11:48.
..oooO ......... ..(....)..Oooo.. ...\..(...(....).. ....\_)....)../.. ...........(_/... ...ICH WAR.... ........HIER....
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Re: PhysX Cloth Beta Samples
[Re: txesmi]
#398394
04/01/12 16:03
04/01/12 16:03
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Posts: 900
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Hi, betas worked perfect here. Constant 60 fps. Win7 32bits, Q9660, Nvidia 285 GTX. Salud! Thanks. @rojart, you better remove HDR and shadows, so only physics will affect on FPS.
I test with my GeForce 6600 GT, so cloth are simulated in software. I get 10 fps with destroyable cloths and 30 fps with attached model. But I think, if you'll remove such effects as stencil shadows and HDR, it'll works faster. Thanks, you're right, here are the same sample without shaders. http://www.public.gamefactor.eu/a8/px/px_cloth1a.rarLooks good, have with my ATI Radeon on both const 60 fps. Thanks, please specify what OS (32bit/64bit) AMD/ATI driver you are using? I've tried the two demos on my pc, both crashed after the software mode warning, when the cloth appeared on the screen Thanks, please specify what OS (32bit/64bit) AMD/ATI driver you are using? Try this with run.bat and post the log file if crashes again: http://www.public.gamefactor.eu/a8/px/px_cloth1a.rarboth tried,both look VERY nice!!! i can't stand to use them, but they wer both between 15 to 23 fps on my pc... (win7 hompePremium 64bit, i7 quadcore 2,2 ghz, 8gig Ram, GeForce GT 540 M ,2g cache) ... i will try again if shadows and HDR are removed Question: can you upload the sourcecode? would be nice to know how it works... Thanks, try sample above without shadows & shaders. Yes, if it worked stable I'll upload the source code, too.
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