4 registered members (ozgur, Ayumi, VHX, monarch),
1,161
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: PhysX Cloth Beta Samples
[Re: Random]
#398397
04/01/12 16:51
04/01/12 16:51
|
Joined: Feb 2010
Posts: 886
Random
User
|
User
Joined: Feb 2010
Posts: 886
|
Also very interesting: the Character (the dancing guy in with the dress ) in the video below, collisions very dynamical. It is like you could set "PH_CONVEX" on models with more the 256 Polygones. Youtube Video Will this also be passable, because of the cloth physic plugin?
|
|
|
Re: PhysX Cloth Beta Samples
[Re: Random]
#398399
04/01/12 17:18
04/01/12 17:18
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
I'm using a Sapphire Radeon HD 6870 with latest amd drivers and Win7 64 bit Here´s the log: Log of A8 Engine 8.30.5 run at Sun Apr 01 19:15:53 2012 Merzthik on Windows NT/2000/XP version 6.1 Build 7600 Options -diag App: C:\Users\Merzthik\Desktop\px_cloth1a\px_cloth1a.exe in C:\Users\Merzthik\Desktop\px_cloth1a\ Author: Robert Judycki MM mixer opened DSOUND device opened DI interface opened Start Window opened(c) Conitec - www.3dgamestudio.comA8 Engine - Pro Edition V8.30.5 - Nov 2 2011 Linking C:\Users\Merzthik\Desktop\px_cloth1a\px_cloth1a.exe... Mouse found Altavoces (Realtek High Definition Audio) opened AMD Radeon HD 6800 Series pure T&L device 1ff9 detected D3D device AMD Radeon HD 6800 Series 1ff9 selected Opening 14 resources in PX_CLOTH1A.EXE... ackphysX.dll opened px_cloth1a.wrs opened ent_playloop2: function not found ent_playsound2: function not found socket_select: function not found. Running PX_CLOTH1A.EXE. Main started at 0.144 set_cloth_options_startup started D3D_Init Window: 720x480 -> Window: 1x720x480x32 Video memory found: 2801 MB Main loop at 0.213 D3D_Resize Screen: 1680x1050 -> Screen: 1x1680x1050x32.... 1st frame with 2801 MB at 0.356 Opening PhysX... - gHardwareSimulation: 0 ok LevelInit at 1.643 2 entities 0 cameras 0 lights 0 sounds 0 paths 2 lmaps 1 textures 1 meshes 1 submeshes 480 faces...ok LevelReady at 1.756 No valid technique in mat_twosided - enforcing
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: PhysX Cloth Beta Samples
[Re: 3run]
#398417
04/01/12 21:12
04/01/12 21:12
|
Joined: Mar 2011
Posts: 69 Munich (Germany)
LPF
Junior Member
|
Junior Member
Joined: Mar 2011
Posts: 69
Munich (Germany)
|
still not running on constant 60 fps...
starts with 60 fps now but goes down to 20when the first ball hits the cloth... can ou upload the second one without ripping too??
(forgot: my pc has two GPU's and works with the integrated intel chipset... not the Geforce... so my GPU is the intel HD graphics 3000 integrated)
Last edited by LPF; 04/01/12 22:11.
..oooO ......... ..(....)..Oooo.. ...\..(...(....).. ....\_)....)../.. ...........(_/... ...ICH WAR.... ........HIER....
|
|
|
Re: PhysX Cloth Beta Samples
[Re: LPF]
#398429
04/01/12 23:29
04/01/12 23:29
|
Joined: Oct 2004
Posts: 900 Lgh
rojart
OP
User
|
OP
User
Joined: Oct 2004
Posts: 900
Lgh
|
Ch40zzC0d3r, 3run, Quad Thank you very much for your patience and your help. Also very interesting: the Character (the dancing guy in with the dress ) in the video below, collisions very dynamical. It is like you could set "PH_CONVEX" on models with more the 256 Polygones. Youtube Video Will this also be passable, because of the cloth physic plugin? Thanks, this is not PH_CONVEX, he used simple capsule as hull with pXent_addshape and yes it's possible. I'm using a Sapphire Radeon HD 6870 with latest amd drivers and Win7 64 bit ... Thanks, try this one: http://www.public.gamefactor.eu/a8/px/px_cloth1b.rarstill not running on constant 60 fps... starts with 60 fps now but goes down to 20when the first ball hits the cloth... can ou upload the second one without ripping too?? (forgot: my pc has two GPU's and works with the integrated intel chipset... not the Geforce... so my GPU is the intel HD graphics 3000 integrated) Thanks, here you go: http://www.public.gamefactor.eu/a8/px/px_cloth1b.rar
|
|
|
Re: PhysX Cloth Beta Samples
[Re: rojart]
#398431
04/01/12 23:53
04/01/12 23:53
|
Joined: Mar 2011
Posts: 69 Munich (Germany)
LPF
Junior Member
|
Junior Member
Joined: Mar 2011
Posts: 69
Munich (Germany)
|
i hope i don't go on your nerves, but now the old one with shaders works fine (const. 40 fps), and the new one recieves the same error as painkiller some posts ago... I think this is caused by the (bloody) nvidia optimus that switches between the two gpu's... but i don't really know some cruel things for dessert: the new log does not know which windows version i'm working on,and it tells me that the graphics card tht openes, is the Geforce, but in the program it says:my name is Intel HD 3000... i've no Ideawhat ive done to my computer:
Log of A8 Engine 8.30.5 run at Mon Apr 02 01:46:29 2012
Chira on Windows NT/2000/XP version 6.1 Build 7601
Options -diag
App: C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\px_cloth1b.exe in C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\
Author: Robert Judycki
MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.30.5 - Nov 2 2011
Linking C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\px_cloth1b.exe...
Mouse found
Speakers (Realtek High Definition Audio) opened
NVIDIA GeForce GT 540M pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GT 540M 1ff9 selected
Opening 14 resources in PX_CLOTH1B.EXE...
ackphysX.dll opened
px_cloth1b.wrs opened
ent_playloop2: function not found
ent_playsound2: function not found
socket_select: function not found.
Running PX_CLOTH1B.EXE.
Main started at 1.053
set_cloth_options_startup started
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 4058 MB
Main loop at 1.218
D3D_Resize Screen: 1680x1050 -> Screen: 1x1680x1050x32....
1st frame with 4058 MB at 1.645
Opening PhysX...
- gHardwareSimulation: 1
ok
LevelInit at 3.273
2 entities 0 cameras 0 lights 0 sounds 0 paths
2 lmaps 1 textures 1 meshes 1 submeshes 480 faces...ok
LevelReady at 3.564
Last edited by LPF; 04/02/12 00:03.
..oooO ......... ..(....)..Oooo.. ...\..(...(....).. ....\_)....)../.. ...........(_/... ...ICH WAR.... ........HIER....
|
|
|
Re: PhysX Cloth Beta Samples
[Re: LPF]
#398437
04/02/12 07:08
04/02/12 07:08
|
Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
|
Serious User
Joined: Dec 2003
Posts: 1,225
germany
|
hi,
nice to hear that your plugin found the way to official GS suite.
Tested on my two laptops and get 58-60 fps
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
|
|
|
Re: PhysX Cloth Beta Samples
[Re: LPF]
#398445
04/02/12 08:37
04/02/12 08:37
|
Joined: Oct 2004
Posts: 900 Lgh
rojart
OP
User
|
OP
User
Joined: Oct 2004
Posts: 900
Lgh
|
i hope i don't go on your nerves, but now the old one with shaders works fine (const. 40 fps) No problem, the log and my sample have the same GPU name? and the new one recieves the same error as painkiller some posts ago... I think this is caused by the (bloody) nvidia optimus that switches between the two gpu's... but i don't really know some cruel things for dessert: the new log does not know which windows version i'm working on,and it tells me that the graphics card tht openes, is the Geforce, but in the program it says:my name is Intel HD 3000... i've no Ideawhat ive done to my computer: Seems that SDK works like engine and switch to (gHardwareSimulation: 1) Nvidia GPU modus, but primary GPU is the HD3000 and should be gHardwareSimulation: 0, like my API routine said, therefore crashes. Go to desktop, right click over there and select "interchangeable graphics" or something like that, then select the "High performance GPU". Hope that helps. hi, nice to hear that your plugin found the way to official GS suite. Tested on my two laptops and get 58-60 fps Thanks, please specify what OS (32bit/64bit) GPU/GPUs are using?
|
|
|
|