You rely on lot on physics, perhaps too much ?
Reminds me Trine 2 game ?
physics like water buyoency, wind effect using particle physics, cloth and soft body physics and vehicle physics - Wind effects with particles are the latest things coming from Nvidia, not used in AAA games in the market for the moement, i don't know wch engine will implement it first ?
- Cloth is already used but partially like some cape in some
other engines.
Real clothes like latest Nvidia demonstration, is not used on
AAA games and too much new for the moment!
-Vehicle physics already exists in 3DGS and you have an example
with the SDK with come header file also.
You should look at what is really needed for your adventure game, and where to use standard physics.
For particles, the better would be for you to make your own system.
Again the better would be to re think on your game , re design, and skip latest physics features not even used in big studios perhaps
![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
?
Good luck with your project !