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Help!
by VoroneTZ. 10/14/25 05:04
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ressource packer in A8 Pro
#398567
04/04/12 07:11
04/04/12 07:11
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Joined: Dec 2003
Posts: 1,225 germany
gri
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi,
In Acknex Pro there is the possibility to protect the gamefiles in an ressource file.
Because I only own the commercial edition I'm think about it how it works.
Is the filecontent simply gett'n extracted to the folder at gamestartup and deleted after gameend ? Are they exists in an readable format while playing ?
The "create" functions like "ent_create" read the data from the filesystem. Is there a chance to read the data from an bytearray/ bytesteam?
regrds, gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: ressource packer in A8 Pro
[Re: gri]
#398568
04/04/12 07:28
04/04/12 07:28
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Joined: Oct 2007
Posts: 5,211 İstanbul, Turkey
Quad
Senior Expert
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Senior Expert
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
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Is there a chance to read the data from an bytearray/ bytesteam?
add_buffer wrs does not extract to filesystem, it's a virtual folder/file system.
3333333333
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Re: ressource packer in A8 Pro
[Re: Quad]
#398570
04/04/12 07:57
04/04/12 07:57
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Joined: Dec 2003
Posts: 1,225 germany
gri
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,225
germany
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Quad,
I thank you very much for that infos.
, gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: ressource packer in A8 Pro
[Re: Tempelbauer]
#398591
04/04/12 13:41
04/04/12 13:41
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Joined: Dec 2003
Posts: 1,225 germany
gri
OP
Serious User
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OP
Serious User
Joined: Dec 2003
Posts: 1,225
germany
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from the manual This allows to add a user defined file resource system in an external language. I dont know for what this got included. But this is absolut crazy. My mainproblem with A8 com was that the script was compiled in release version but the entities lays naked arround - for everyone. I did some testing with "add_buffer" and worked out an way to collect all entities in a single file and extract them at gamestart to engine filesystem. Holy Hell....if it works in all detail like I want so switching the engine to Unity is no option for me anymore. regards, gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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