4 registered members (ozgur, Ayumi, VHX, monarch),
1,161
guests, and 4
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: HorusIDE - Development-Thread
[Re: Tempelbauer]
#406197
08/15/12 07:49
08/15/12 07:49
|
Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
|
Serious User
Joined: Dec 2003
Posts: 1,225
germany
|
hi,
I wanted to comment out some lines of code.
But as I typed in /* the application hung forever.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
|
|
|
Re: HorusIDE - Development-Thread
[Re: Carlos3DGS]
#412723
12/02/12 00:14
12/02/12 00:14
|
Joined: Feb 2005
Posts: 3,687 Hessen, Germany
Tempelbauer
OP
Expert
|
OP
Expert
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
|
I see you have indent and un-indent buttons, but it seems it only affects the current line and dosn't care if the "indention" is correct or not. i can confirm that Horus is ignoring the indention of pasted text. you´re right, this is annoying. i´ll fix this in the next version. till then: the indention (by clicking the button or pressing tab) will affect on all selected lines (and not only the current). so select the copied parts and press tab to indent the whole selection
|
|
|
Re: HorusIDE - Development-Thread
[Re: Tempelbauer]
#433878
12/08/13 10:21
12/08/13 10:21
|
Joined: Nov 2011
Posts: 274 de
lemming
Member
|
Member
Joined: Nov 2011
Posts: 274
de
|
About 80% of the work is already done, so I expect a release candidate for January. Yeah! I'm still using it. Thank you!
|
|
|
|