Hello,
Is the executable produced by the Lite-C code as fast as C/C++ code ? If not, is there any performance comparison available ?
Thanks,
well.... c++ has so many compiler options that a executable can be produced
that's faster yes but i do not think that gamestudio compiler will ever give
you that much compiler options ,so looking at it that way i would say yes
c++ rules just because you were talking about "executable produced" and in
my opinion that's a compiler's job we are comparing here.. now for every thing
else speed wise im telling you now mate no ones gonna agree on anything here
,this is much more of a personal preference battle than anything else.
the only way out here would be if you made a test for both ...
then simply choose for yourself!
dont wanna make a fool of myself but gamestudio had to be coded by a language
i would IMAGINE that language was/is c++ ,now just remember c++ is a proffesional
language ! but ,ease of use? thats why we use lite-c ,people dont want to code
a game in lower level language the whole idea is to stick to the higher lever
of coding when it comes to games .. having a comparison that leads one to
start coding in c++ or lite-c for reasons of speed alone i would think
may only complicate things more than it needs to be ,the languages
differ so much in what can be done with each that it remains a personal preference
and seeing that c++ can be used to achieve far more complicated stuff(language wise)
those more complicated stuff may very well be the downfall of a coder when starting
to experience complications in how to use the engine functions properly to
achieve what coder wanted to achieve,in MY opinion simply because of
EASE OF USE i will stick to lite-c (even though i am a c++ guy) what
i experienced in using this engine in c++ is just plain NIGHTMARISH
it wasnt tailored for c++ its HORRIBLE in c++(not c++ itself but the engine coding in c++)