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Collision of a physical ball with a non physical entity #398992
04/09/12 23:38
04/09/12 23:38
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline OP
Serious User
PadMalcom  Offline OP
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Hi, I want to shoot an entity that is not registered in the physics engine with a ball that IS registered as a physical entity.

How do I recognize in an event of the non physical entity that it has been hit by the ball?

Re: Collision of a physical ball with a non physical entity [Re: PadMalcom] #399089
04/11/12 09:08
04/11/12 09:08
Joined: Mar 2011
Posts: 69
Munich (Germany)
LPF Offline
Junior Member
LPF  Offline
Junior Member

Joined: Mar 2011
Posts: 69
Munich (Germany)
do a c_scan from the bullet and trigger the EVENT_SCAN from the not registered entity...

only thing is: the bullet doesn't interact with the entity so it won't change direction...


..oooO .........
..(....)..Oooo..
...\..(...(....)..
....\_)....)../..
...........(_/...
...ICH WAR....
........HIER....

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