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Deployment dependency of game exe ? #399316
04/14/12 09:01
04/14/12 09:01
Joined: Mar 2012
Posts: 43
J
Juggernaut Offline OP
Newbie
Juggernaut  Offline OP
Newbie
J

Joined: Mar 2012
Posts: 43
Hello,

Is there any deployment dependency of the exe produced either by SED (while using Lite-C) or VC++ (by calling the engine functions from C++) ? Any files - dlls or others that need to be present on the user's machine before he or she can play the game by double clicking the exe ?

Please clarify.

Thanks,

Re: Deployment dependency of game exe ? [Re: Juggernaut] #399318
04/14/12 09:34
04/14/12 09:34
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
You can check with dependency walker:
http://www.dependencywalker.com/
simply open your compiled exe with it and it shows which dlls are needed


Visit my site: www.masterq32.de
Re: Deployment dependency of game exe ? [Re: MasterQ32] #399428
04/15/12 11:07
04/15/12 11:07
Joined: Mar 2012
Posts: 43
J
Juggernaut Offline OP
Newbie
Juggernaut  Offline OP
Newbie
J

Joined: Mar 2012
Posts: 43
Thank you MasterQ32, for showing me this dependency checking tool. This I think will be very useful while creating packages in the deployment phase of the project.

Thank you once again for helping me out ..... laugh


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