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Does FBX format export preserve lighting ? #399368
04/14/12 16:24
04/14/12 16:24
Joined: Mar 2012
Posts: 43
J
Juggernaut Offline OP
Newbie
Juggernaut  Offline OP
Newbie
J

Joined: Mar 2012
Posts: 43
Hello,

It has been stated in the 3D Game Studio Feature list -

"The new FBX level importer loads whole levels together with all included objects and lights, and allows to edit your level completely in your familiar third party editor."

Does this mean if I design the whole level in blender and export it as FBX then I can import it within the WED and the all the lighting positions that were defined within blender still works within WED ?

Please clarify.

Thanks,

Re: Does FBX format export preserve lighting ? [Re: Juggernaut] #399380
04/14/12 18:03
04/14/12 18:03
Joined: Mar 2012
Posts: 927
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W
Wjbender Offline
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Wjbender  Offline
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Quote:

The new FBX level importer loads whole levels together with all included objects and lights, and allows to edit your level completely in your familiar third party editor."


it seems the other way around to me


Compulsive compiler
Re: Does FBX format export preserve lighting ? [Re: Wjbender] #399383
04/14/12 18:51
04/14/12 18:51
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
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Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
that's pretty much what Juggernaut understood. You can place lights on blender/3dsmax and light positions will be imported to wed.

on a side note, you can also make light calculations on blender, and export the shadows as second uv set, and those will be imported too.

Last edited by Quad; 04/14/12 18:54.

3333333333
Re: Does FBX format export preserve lighting ? [Re: Quad] #399398
04/14/12 20:39
04/14/12 20:39
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Wjbender Offline
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Wjbender  Offline
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i know about the uv thingy but lights thats cool an new to me


Compulsive compiler
Re: Does FBX format export preserve lighting ? [Re: Quad] #399426
04/15/12 10:51
04/15/12 10:51
Joined: Mar 2012
Posts: 43
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Juggernaut Offline OP
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Juggernaut  Offline OP
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J

Joined: Mar 2012
Posts: 43
Originally Posted By: Quad
that's pretty much what Juggernaut understood. You can place lights on blender/3dsmax and light positions will be imported to wed.

on a side note, you can also make light calculations on blender, and export the shadows as second uv set, and those will be imported too.


Are you 100% percent sure about this ? Have you ever designed any level ( containing everything - textured models , terrains, different types of lights positioned ...... with shadows ..... ) and then import it in WED - you get your lights and shadows preserved including textures ! ---- If this is really true, then I must say this is just amazing !!!!! It must be one of the most powerful feature of 3D Game Studio A8.

Guys please confirm if this is really true or not ...

Thanks,

Re: Does FBX format export preserve lighting ? [Re: Juggernaut] #399442
04/15/12 12:54
04/15/12 12:54
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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there's a vidoe tutorial of it on YouTube, I saw laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Does FBX format export preserve lighting ? [Re: sivan] #399443
04/15/12 13:01
04/15/12 13:01
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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here you are:
http://www.youtube.com/watch?v=CNz5BWXevI8
process: WED -> MED -> Blender -> MED (->WED)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Does FBX format export preserve lighting ? [Re: sivan] #399522
04/16/12 18:52
04/16/12 18:52
Joined: Mar 2012
Posts: 43
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Juggernaut Offline OP
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Juggernaut  Offline OP
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J

Joined: Mar 2012
Posts: 43
Thank you sivan .... laugh I will look into it laugh


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