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Are the predefined engine variables accessible from VC++ ? #399635
04/17/12 21:07
04/17/12 21:07
Joined: Mar 2012
Posts: 43
J
Juggernaut Offline OP
Newbie
Juggernaut  Offline OP
Newbie
J

Joined: Mar 2012
Posts: 43
Hello,

It has been said in the manual that the engine functions are accessible from VC++.

But what about the engine variable ? The manual states -

"The engine contains a set of already-defined variables and pointers that affect various aspects of the application, like rendering, collision detection, video playing and so on. They are described in the following section. The file include\avars.h contains a complete list of all predefined variables and pointers. "

But does not clarify whether these variables and pointers are accessible from VC++ or not. Can anybody confirm on this ?

Thanks,

Re: Are the predefined engine variables accessible from VC++ ? [Re: Juggernaut] #399642
04/17/12 22:57
04/17/12 22:57
Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Quad Offline
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Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,210
İstanbul, Turkey
Check out the samples in sdk folder, afaik they are all in ENGINE_VARS struct, an you can access them all from there.


3333333333
Re: Are the predefined engine variables accessible from VC++ ? [Re: Quad] #399817
04/20/12 15:17
04/20/12 15:17
Joined: Mar 2012
Posts: 43
J
Juggernaut Offline OP
Newbie
Juggernaut  Offline OP
Newbie
J

Joined: Mar 2012
Posts: 43
Thank you Quad, I will look into it.


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