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Re: prolem with pXent_settriggerflag
[Re: flatron]
#399896
04/22/12 20:51
04/22/12 20:51
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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Unregister the physics entity before removing the entity
Compulsive compiler
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Re: prolem with pXent_settriggerflag
[Re: 3run]
#399914
04/23/12 09:33
04/23/12 09:33
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
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Could you show your event code .i think you use entity in there perhaps when you remove it or something
Compulsive compiler
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Re: prolem with pXent_settriggerflag
[Re: Wjbender]
#399932
04/23/12 17:00
04/23/12 17:00
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Joined: Jan 2010
Posts: 150 iran - tehran
flatron
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Posts: 150
iran - tehran
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it is an example. in my game i make an object and use it to trigger something and every thing is ok. the problem occure when i want to use level_load. when i want to change level, an error say that "Script crash in physX_ent_remove".
i think there is a problem to delete a physic object that use in pXent_settriggerflag.
(you can delete line "my.event...." the problem is still remain)
Last edited by flatron; 04/23/12 17:05.
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Re: prolem with pXent_settriggerflag
[Re: flatron]
#399987
04/24/12 17:39
04/24/12 17:39
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Posts: 927 cyberspace
Wjbender
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im not sure but isnt this automaticly released by the engine when you change level and use physx_open() ,if you need to disable it use pXent_settriggerflag(my, NX_TRIGGER_ENABLE, 0); ....
i havent tried removing one thats registered as a trigger, entity pointer cant get removed ,still in use i guess,could this be a bug?
Compulsive compiler
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