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ptr_first #400501
05/02/12 12:27
05/02/12 12:27
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
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Gordon  Offline OP
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Joined: Aug 2003
Posts: 902
Van Buren, Ar
would it be possible to add a POSITION type to ptr_first so we could get the list of camera positions (hopefully they are stored as just a C_LINK list with no extra data).


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Re: ptr_first [Re: Gordon] #400502
05/02/12 12:29
05/02/12 12:29
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
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Gordon  Offline OP
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Van Buren, Ar
ok well I guess they would have to have a vector for the location


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Re: ptr_first [Re: Gordon] #400556
05/03/12 15:32
05/03/12 15:32
Joined: Jul 2000
Posts: 28,101
Frankfurt
jcl Offline

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jcl  Offline

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Joined: Jul 2000
Posts: 28,101
Frankfurt
When you want to place a list of positions, use a path. Camera positions are only used in old versions as targets for c_scan.

Re: ptr_first [Re: jcl] #400557
05/03/12 15:38
05/03/12 15:38
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
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Gordon  Offline OP
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Van Buren, Ar
Yes that could work in part. but the position also has an direction. It would still be a useful feature.


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Re: ptr_first [Re: Gordon] #400559
05/03/12 15:40
05/03/12 15:40
Joined: Jul 2000
Posts: 28,101
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

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Joined: Jul 2000
Posts: 28,101
Frankfurt
A path node also has a direction; in fact paths were a replacement for camera positions. They are still there for compatibility reasons only.

Re: ptr_first [Re: jcl] #400586
05/04/12 01:08
05/04/12 01:08
Joined: Aug 2003
Posts: 902
Van Buren, Ar
Gordon Offline OP
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Gordon  Offline OP
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Van Buren, Ar
OK.. I will try to use them for what I need. Thanks for the input..

Just input for you...

I am doing 2 and 2.5 D games and it is a real need to be able to have good rendered backgrounds with movement and that sounds like a level area to me. The position would be a good solution for me and maybe others to be able to move set the camera to position and vector... I will try with a path and see if I can make this work. OH btw doing all cut scenes with full 3d and not AVI...

Anyway thanks again for the input.


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