how do i attach an effect to a specific part of an entity? Just like a lit dynamite. The spark should stay on the dynamite's lid. The entity is a physics object which usually change it's rotation in my level when i throw it.
Using effect function i cannot set the particle's position to entity's coordinate since it will probably stay on the entity's origin. Adding offset relative to the entities position sends the particle flying on the wrong position coz entity rotates allot since it's a physics object. And moving the entity in MED to change it's lid as the origin is a bad idea. I use newton dynamic physics and center of mass is usually the entity's origin. I dont want it to stand upsidedown when i throw it.