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Space Sim #401733
05/23/12 19:33
05/23/12 19:33
2 Images
Joined: May 2012
Posts: 2
A
aboo Offline OP
Guest
Space Sim



i m new on lite-c so i will accept all kind of ideas grin i think my visuals and my graphics sux. so i m going to work on them a little more. And also need your brillant ideas on how to make this game beatiful tongue

You start game with a planet and a few resources.. by increasing your default buildings production rate etc..( like ogame) you start to develop more resources. then you fight with other planets ... i know there is lots of games like that one.. thats also why i ned your brillant ideas tongue

First things first... if anyone give me an idea on how to increase frame rate and models 3d image quality i will be really happy laugh
3 Comments
Re: Space Sim [Re: aboo] #401738
05/23/12 20:02
05/23/12 20:02
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
An admin: Please move that project to the projects section .. that`s nothing for the gallery. Nevertheless nice beginner work.

Re: Space Sim [Re: Rondidon] #401742
05/23/12 20:18
05/23/12 20:18
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Showcase projects cannot be moved.

Re: Space Sim [Re: Rei_Ayanami] #401770
05/24/12 13:45
05/24/12 13:45
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Good start!
My suggestions:
Change the planet shader. Check the gamestudio wiki (http://www.opserver.de/wiki/index.php/Main_Page) as soon as it's back up... seems to be down right now. I think there was a planet shader on there.
You can also make textures for your planet. It would be cool if they were random, but as you're saying you're new to LiteC, maybe just use some predefined textures.

Fonts: only use one font over the entire screen. Change sizes only where it makes sense.

One thing that comes to mind: Draw yourself a diagram of everything you think you need on the screen. All buttons, functions, buildings etc. THEN start making them (I recommend the GIMP - great tutorials out there and it has all the functions you'll need) all at once. This way, you will have a more consistant style than when you get it all from different places.

Other than that, if I were you, I'd concentrate on programming the game mechanics. Art can always be found later for such a game.

What does the map show? It seems to be earth, but what are the red dots?

About the fps: It's hard to tell where they go at the moment. You can show us a screenshot after pressing F11, that might help.


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-Mark Twain

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