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[3dFoin] Lucky Pack, incredible discounts!
#403829
06/27/12 04:37
06/27/12 04:37
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Joined: May 2011
Posts: 110
3dfoin
OP
Member
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OP
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Joined: May 2011
Posts: 110
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In honor of 3dFoin 1st Anniversary we will have a very special Lucky Pack available!   This Pack contains all of our models: Dark Knight, Female Warrior, Krasue, Dragon, Short Goblin, Goblin Assassin, Basilisk, Statue Pack, The Baby, Hydra, Fantasy Snake, Saber Tooth, T.Rex, Dragon Bat, Dragon Bug, Royal Knight, Eric The Shooter and the price is $59 only (for more than 5GB of textures and models), you save $283, which mean it's likely 3 dollars for each of our high quality game-ready model. This pack can only be purchased 5 times, so only 5 persons can buy all of our high quality models with such an incredible price, after that, the pack will vanish. That's why we call it the Lucky Pack. ^^ Are you right on time or are you too late? You can try your fortune at: https://sites.google.com/site/3dfoin/the-lucky-packGood luck! 
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Re: [3dFoin] Lucky Pack, incredible discounts!
[Re: Sajeth]
#403858
06/27/12 14:02
06/27/12 14:02
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Joined: May 2011
Posts: 110
3dfoin
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Member
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OP
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Joined: May 2011
Posts: 110
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we think the poly count is suitable for current-gen games, like:
Crysis, PC, 2007 Nano-suit character - 67,000 polygons (uncertain whether it's an in-game model or not) Characters' heads - ~2500-3000 polygons Characters' bodies - ~5000 polygons
Gears of War, Xbox 360, 2006 Wretch – 10,000 polygons with diffuse, specular and normal maps Boomer - 11,000 polygons with diffuse, specular and normal maps Marcus – 15,000 polygons with diffuse, specular and normal maps
Lost planet, X360/PC, 2007 Wayne - 12392 polygons (but finally 17765 polygons for compatibility with motion blur effect) VS robot - 30-40,000 polygons Background - ~500,000 polygons Peak number of polygons per frame - ~ 3 million
You need the models for mobile games? but 3dgamestudio is for PC isn't it?
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Re: [3dFoin] Lucky Pack, incredible discounts!
[Re: 3dfoin]
#403859
06/27/12 14:06
06/27/12 14:06
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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"Thank you for purchasing a product through byteCommerce!" Now lets see how this works out  Edit: first impression: they need _a lot_ of work to be useable ingame, but I think it may well be worth it.
Last edited by Sajeth; 06/27/12 14:30.
Teleschrott-Fan.
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Re: [3dFoin] Lucky Pack, incredible discounts!
[Re: Sajeth]
#403914
06/28/12 11:28
06/28/12 11:28
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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they need _a lot_ of work to be useable ingame, but I think it may well be worth it. second that. the worst thing is that animations are not named - just take 0, take 1, take 2... so i needed to rename all frames to fit to ent_animate.. but the final result is great 
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Re: [3dFoin] Lucky Pack, incredible discounts!
[Re: Espér]
#403918
06/28/12 11:47
06/28/12 11:47
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Joined: Apr 2008
Posts: 650
Sajeth
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User
Joined: Apr 2008
Posts: 650
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the worst thing is that animations are not named - just take 0, take 1, take 2... so i needed to rename all frames to fit to ent_animate..
Yeah, what the actual fuck, some models have +1000 frames all unnamed... but the final result is great YES!!! I especially love the Krasue, she alone is worth the price. Time to read into Thai mythology... 
Last edited by Sajeth; 06/28/12 11:48.
Teleschrott-Fan.
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Re: [3dFoin] Lucky Pack, incredible discounts!
[Re: 3dfoin]
#405184
07/25/12 13:57
07/25/12 13:57
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Joined: Apr 2008
Posts: 650
Sajeth
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User
Joined: Apr 2008
Posts: 650
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A problem I now encounter with many many of your models is that the normals seem to be screwed up. Only a minority of them is useable "as is", because of the broken normals. I'm not a 3D pro, so I can't fix this myself. I know there is a workaround by using a shader for z-sorting, but why use dirty hacks when you can just request a fixed version? 
Teleschrott-Fan.
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