typedef struct SKILL{
STRING* NAME;
STRING* DESC;
BMAP* ICON;
var LEVEL;
var PREQ;
var BUY;
STRING* UPGRADE;
var XTREE;
var YTREE;
} SKILL;
var skillnum = 1;
SKILL skilltree[50] ;
//skilltree = malloc(totalskills*sizeof(SKILL));
//memset( skilltree[1], 0, sizeof(SKILL));
skilltree[1].NAME = str_create("REST");
//skilltree[1].ICON = str_create("icons\\REST.png");
skilltree[1].ICON = bmap_create("icons\\REST.png");
//skilltree[1].ICON = bmap_createpart("icons\\REST.png",0,0,100,100);
skilltree[1].DESC = str_create("");
skilltree[1].LEVEL = 1;
skilltree[1].PREQ = 0;
skilltree[1].BUY = 1;
skilltree[1].UPGRADE= str_create("+2");
skilltree[1].XTREE = 5;
skilltree[1].YTREE = 3;
function MakeSkillTree()
{
BMAP* tempicon;
var b=1;
var *xpos,*ypos;
//STRING* fname = "test";
//sys_marker = "FNM";
//fname = skilltree[1].ICON;
//fname = str_create(skilltree[b].ICON);
//TXTMESSAGE = "Hello World";
//pan_setstring(panDisplay, 8, 5,90, arial_font, str_create(TXTMESSAGE) );
//wait(1);
//pan_setstring(panDisplay, 8, 5,90, arial_font, str_create(fname) );
/*
for( b=1; skilltree[b].LEVEL>=0; b+=1 );
{*/
//mesg = "Hello World";
//mesg = skilltree[b].ICON;
//fname = skilltree[b].ICON;
//tempicon = bmap_create( fname );
tempicon = skilltree[b].ICON;
//tempicon = bmpLIFELEVEL;
//tempicon = bmap_create("icons\\REST.png");
//tempicon = bmap_create( skilltree[b].ICON );
//skillicons[b] = bmap_create( skilltree[b].ICON );
//sys_marker = "BUT";
xpos = (skilltree[b].XTREE)*100;
ypos = (skilltree[b].YTREE)*100;
//pan_setbutton(panSkillTree, 0, 0, xpos, ypos, skillicons[b], skillicons[b], skillicons[b], skillicons[b], NULL, NULL, NULL);
pan_setbutton(panSkillTree, 0, 0, xpos, ypos, tempicon, tempicon, tempicon, NULL, NULL, NULL, NULL);
//pan_setbutton(panSkillTree, 0,0, 50,300, bmpLIFELEVEL , bmpLIFELEVEL, bmpLIFELEVEL, NULL, NULL, NULL, NULL); // this line for reference only
//}
// pan_setbutton(PANEL*, num, type, x, y, BMAP* bmapOn, BMAP* bmapOff, BMAP* bmapOver, BMAP* bmapOverOff, void* functionClick, void* functionLeave, void* functionOver);
//*/
}