Hi, I´d like to ask if anybody knows how can I invert the normals of the triangles of a mesh, and how to combine two or more entities into just one?
Why would you need to do such thing, what are you trying to accomplish? You can easily change the cullmode in a shader so that you can f.i. show the backfaces of a model (or deactivate face culling completely) or even render the model multiple times with different cullmodes (for example for a cartoon outline shader).