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level question
#405486
07/31/12 20:30
07/31/12 20:30
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Joined: Dec 2010
Posts: 100
Dega
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OP
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Joined: Dec 2010
Posts: 100
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Hello I am still slightly new to gamestudio but in Gamemaker I can do alot more even in 3d! However I have noticed that in Gamemaker I can change the room or the "level" but in gamestudio I notice that in SED there is the level_load() function to introduce a WED level to the game. In gamemaker you can go back and forth between a level so if you can do that in gamemaker then how would you do that in Gamestudio where you can go back and forth between any level you want? I am just wondering how it is set up for this software.
boolean my.awesomeness = so true;
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Re: level question
[Re: rayp]
#405489
07/31/12 20:56
07/31/12 20:56
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Joined: Dec 2010
Posts: 100
Dega
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Thanks a million! I am currently reading the manual to learn all I can about Gamestudio. This is like sub-levels right? Also I am assuming this could work with 3 levels right? Wouldn't I just add:
if(my.skill1 == 3) level_load("room3.wmb");
boolean my.awesomeness = so true;
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Re: level question
[Re: rayp]
#405492
07/31/12 21:20
07/31/12 21:20
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Joined: Dec 2010
Posts: 100
Dega
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I understand thank you. I am also wondering if the After_Levelload() could be put in either a object somewhere in the map or even in the player entity?
boolean my.awesomeness = so true;
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Moderated by mk_1, Perro, rayp, Realspawn, Rei_Ayanami, rvL_eXile, Spirit, Superku, Tobias, TSG_Torsten, VeT
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