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Re: Resource Files
[Re: MasterQ32]
#405651
08/04/12 12:45
08/04/12 12:45
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Joined: May 2010
Posts: 41 İstanbul/Turkey
Sorrowful
OP
Newbie
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OP
Newbie
Joined: May 2010
Posts: 41
İstanbul/Turkey
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How I Create My Resource Files??
Examples; Models.srw Sprites.srw Sounds.srw
A8.40 Professional Sancak Oyun Ekibi
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Re: Resource Files
[Re: Sorrowful]
#405652
08/04/12 12:52
08/04/12 12:52
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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create a .wdl file
write
BIND "filename";
for every file.
compile it, check resources
POTATO-MAN saves the day! - Random
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Re: Resource Files
[Re: Sorrowful]
#405654
08/04/12 13:31
08/04/12 13:31
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Joined: Jun 2008
Posts: 402 Germany
sebbi91
Senior Member
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Senior Member
Joined: Jun 2008
Posts: 402
Germany
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Hmmm.... You have A8.30.5 Professional. This have to be possible.
3D-Gamestudio A8 - Commercial
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Re: Resource Files
[Re: Sorrowful]
#405662
08/04/12 16:25
08/04/12 16:25
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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Well thats the only way I know.
Where exactly is the problem?
It HAS TO WORK as long as you've got the Pro version of 3DGS.
Last edited by Kartoffel; 08/04/12 16:29.
POTATO-MAN saves the day! - Random
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Re: Resource Files
[Re: Kartoffel]
#405665
08/04/12 17:18
08/04/12 17:18
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
Expert
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Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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creathe the WDL file like:
BIND "object1";
BIND "object2";
BIND "object3";
BIND "object4";
...etc
And then simple publish it as RESOURCE. the wrs should be created in the cd folder. But remember.. textfiles can only be readout, if you rename em from a *.txt to *.pak, by copying the pak file out of the wrs to a txt
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