Hi, is there any way to get rid of the shader artifacts produced as seen in the below video?
[video:youtube]
http://www.youtube.com/watch?v=-pWwnA0YS9c[/video]
I've tried grouping the floor+walls into one single mesh as suggested in the manual; however, no matter what, these artifacts still show up. The shader used in the video is mtl_specBump with the high resolution texture pack on the Gamestudio Download page.
Thanks,
82RJZAE