Howdy citizens of Game Studio. I have a quick question to ask regarding the emask properties for entities. I am currently using c_trace to pick a physics object however I do not want to do the same with enemy models (will crash when I try to do so). Is the solution to do with modifying the emask parameter of the enemy action function (Like disabling the c_trace event?)
Thanks for the time as I am still very new to game Studio. I am using A7 btw.