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emask possible values #406189
08/15/12 03:49
08/15/12 03:49
Joined: Aug 2012
Posts: 8
S
samtheman88 Offline OP
Newbie
samtheman88  Offline OP
Newbie
S

Joined: Aug 2012
Posts: 8
Howdy citizens of Game Studio. I have a quick question to ask regarding the emask properties for entities. I am currently using c_trace to pick a physics object however I do not want to do the same with enemy models (will crash when I try to do so). Is the solution to do with modifying the emask parameter of the enemy action function (Like disabling the c_trace event?)

Thanks for the time as I am still very new to game Studio. I am using A7 btw.

Re: emask possible values [Re: samtheman88] #406190
08/15/12 04:07
08/15/12 04:07
Joined: Aug 2012
Posts: 8
S
samtheman88 Offline OP
Newbie
samtheman88  Offline OP
Newbie
S

Joined: Aug 2012
Posts: 8
I found a quick fix for it, using skill to check, quick and dirty way to do it

Re: emask possible values [Re: samtheman88] #406201
08/15/12 08:55
08/15/12 08:55
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
you can set colision groups with group property and filter the scan with c_ignore.

Salud!

Re: emask possible values [Re: txesmi] #406202
08/15/12 09:12
08/15/12 09:12
Joined: Aug 2012
Posts: 8
S
samtheman88 Offline OP
Newbie
samtheman88  Offline OP
Newbie
S

Joined: Aug 2012
Posts: 8
Thank you txesmi!


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