hi Staff ^^
I´ve a problem with my game..
I´m creating Modeltiles on the X/Y plane - And above this plane, i add a second one with a Fog-of-War Shader.
Problem:
Every 32Bit Sprite, texture, ...etc is shining through the black fog..
problem is the entity sorting.
A user of the Forum advised me to ask for an upgrade of the d3d_entsort, to be able to sort the Z direction too.
like
d3d_entsort = 3; //Sort ents on Y
d3d_entsort = 4; //Sort ents on Z
any chance to get something like that in one of the next updates?
