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Re: Gamestudio 8.40.3 public beta [Re: Dico] #407386
09/12/12 08:43
09/12/12 08:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Dico, I was able to check your suggestion only in A7, and yes if I remove d3d_entsort = 2; it works nearly properly. But when camera angle is lowered a bit, and moved close to units, the decal-shadows disappear again.
Later I try it in A8 too. Thanks.


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Re: Gamestudio 8.40.3 public beta [Re: sivan] #407513
09/14/12 07:33
09/14/12 07:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
the same in A8, but only happens when water mirror view is applied.
(I need entsort 2 because of proper close look of vegetation which becomes more dense in lod0)


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Re: Gamestudio 8.40.3 public beta [Re: Dico] #407539
09/15/12 08:47
09/15/12 08:47
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
I've sent an example to the Support Team. You can also take a look at it here:
Problems with PH_CHAR in 8.40.1


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Re: Gamestudio 8.40.3 public beta [Re: jcl] #407541
09/15/12 10:13
09/15/12 10:13
Joined: Aug 2012
Posts: 14
Aquilis Offline
Newbie
Aquilis  Offline
Newbie

Joined: Aug 2012
Posts: 14
I found something weird related to the light engine. Here's a screenshot:



I have a terrain with terraintex3.fx shader (which blends 3 textures) and a light emitter which has a blue color set through its blue parameter. As you can see, the entities around receive the proper lightcolor, but the terrain receives just the opposite - red colored light. I'm not sure if the problem is in the shader itself (it's outdated after all) or not...

Re: Gamestudio 8.40.3 public beta [Re: Aquilis] #407542
09/15/12 10:41
09/15/12 10:41
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
i think this could be a bgr/rgb related problem


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Re: Gamestudio 8.40.3 public beta [Re: MasterQ32] #407565
09/15/12 20:15
09/15/12 20:15
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@jcl: When I click on the download link in your first post, I get to download the very old version 8.03. I assume you've deleted the beta from your server because the update was moved to the download section, but I think you should change/ remove the link to avoid confusion.


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Re: Gamestudio 8.40.3 public beta [Re: Superku] #407628
09/17/12 07:46
09/17/12 07:46
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline OP

Chief Engineer
jcl  Offline OP

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
Thanks for the comments - we've got the example, will look into the water mirror issue, and I've removed the link. Aquilis: if the problem was not also related to using the old shader version from A6, please contact Support and send them your project. They'll look into it. - Please post other issues with the current version to the bug forum.

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