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save entity skin #407633
09/17/12 09:54
09/17/12 09:54
Joined: Apr 2008
Posts: 245
GameScore Offline OP
Member
GameScore  Offline OP
Member

Joined: Apr 2008
Posts: 245
is it possible to save the entityskin with the actual shader effect in a bmap?
i mean i have a entyti with a crome effect and i want to create a new bmap and write and save the skin with this effect in the new bmap?

Re: save entity skin [Re: GameScore] #407634
09/17/12 11:45
09/17/12 11:45
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
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SchokoKeks  Offline
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S

Joined: Nov 2002
Posts: 913
Berlin, Germany
yes, thats possible with the use of bmap_process.

I don't have experience with it so I can't help you further, but it looks like you will have to use bmap_to_format and then you can save it with bmap_save into a bmp file which you can then manually set as entity skin.

Re: save entity skin [Re: SchokoKeks] #407635
09/17/12 11:53
09/17/12 11:53
Joined: Apr 2008
Posts: 245
GameScore Offline OP
Member
GameScore  Offline OP
Member

Joined: Apr 2008
Posts: 245
thanks, i know bmap_process, its for use panel shaders
and uses pp-shaders
but how i have acces to the rendertarget bmap of the entity?


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