///////////////////////////////
#include <acknex.h>
#include <default.c>
///////////////////////////////
void object()
{
while(my.client_id < 0) wait(1);
while(1)
{
VECTOR temp,col;
if(dplay_id == my.client_id) vec_set(col,COLOR_GREEN);
else vec_set(col,COLOR_RED);
vec_set(temp,my.x);
vec_to_screen(temp,camera);
draw_text(str_for_num(NULL,my.client_id),temp.x,temp.y,col);
wait(1);
}
}
void main()
{
fps_max = 60;
dplay_timeout = 80;
dplay_localfunction = 2;
while(!key_1 && !key_2) wait(1);
if(key_1) session_open("mplayer");
else session_connect("mplayer",NULL);
while(dplay_status < 2) wait(1);
level_load(NULL);
while(dplay_status < 6) wait(1);
if(connection == 2) ent_create(CUBE_MDL,vector(100,30,0),object);
else ent_create(SPHERE_MDL,vector(100,-30,0),object);
while(1)
{
draw_text(str_for_num(NULL,dplay_id),20,20,COLOR_WHITE);
wait(1);
}
}