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Sound for Physx based entities? #408529
10/02/12 23:57
10/02/12 23:57
Joined: Aug 2011
Posts: 133
Germany, Supergeheimes Hinter-...
G
gameplan Offline OP
Member
gameplan  Offline OP
Member
G

Joined: Aug 2011
Posts: 133
Germany, Supergeheimes Hinter-...
Hi,

i dont find anything about soundeffects that belong to physx based/controlled entites in the manual. Im just searching for a possibility to achieve different soundeffects, that belong to what happenes to the physxentity (for example sliding with objects on walls or let an object hit a wall (so this should result in differend soundeffects)).

How can I achieve this? Thanks.

Last edited by gameplan; 10/02/12 23:59.

Version: A8 free
OS: Windows 10
Re: Sound for Physx based entities? [Re: gameplan] #408530
10/03/12 04:51
10/03/12 04:51
Joined: Feb 2010
Posts: 320
TANA/Madagascar
3dgs_snake Offline
Senior Member
3dgs_snake  Offline
Senior Member

Joined: Feb 2010
Posts: 320
TANA/Madagascar
Hi,

You need to use physX events to trigger sound effects ( EVENT_FRICTION ).

Re: Sound for Physx based entities? [Re: 3dgs_snake] #408997
10/10/12 07:26
10/10/12 07:26
Joined: May 2009
Posts: 5,378
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,378
Caucasus
I had a problem with "pXent_setcollisionflag" and vehicle I've made. It seems that event's are triggered when car touches it's wheels.. I tried to use groups to make sure, that collusions are disabled (even if I setup no internal collusions between car and wheel in "pXcon_add"), but still I was getting crash when car landed on it's wheels..


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