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contractUpdate() is filtering if >2 rows
by mistery. 11/09/26 12:06
New Zorro version 3.15
by jcl. 11/09/26 09:24
Removing outliers from files
by jcl. 11/04/26 10:30
[MED] Import from FBX (2010) missing!!!
by rayp. 11/03/26 14:33
What are you working on?
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No connection to MT4
by JeyKey II. 10/29/26 09:34
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A.I. Question! #410666
11/06/12 22:30
11/06/12 22:30
Joined: Jul 2012
Posts: 45
G
Gino_Fabrizio Offline OP
Newbie
Gino_Fabrizio  Offline OP
Newbie
G

Joined: Jul 2012
Posts: 45
Hello, im making my game. Its a zombie kill game, first person. I have one problem... in the map, there are trees, and i wonder how to do that the zombies dont collide with the trees. Also i want to know how to do the Crouch and Jump actions . Thanks

Re: A.I. Question! [Re: Gino_Fabrizio] #410667
11/06/12 23:26
11/06/12 23:26
Joined: May 2009
Posts: 5,378
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,378
Caucasus
Take a look at the last AUM magazine for obstacle avoidance (so they don't collide with the trees).


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Re: A.I. Question! [Re: 3run] #410675
11/07/12 01:36
11/07/12 01:36
Joined: Jul 2012
Posts: 45
G
Gino_Fabrizio Offline OP
Newbie
Gino_Fabrizio  Offline OP
Newbie
G

Joined: Jul 2012
Posts: 45
And the Crouch and Jump actions ? tongue

Re: A.I. Question! [Re: Gino_Fabrizio] #410677
11/07/12 02:55
11/07/12 02:55
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen


Always learn from history, to be sure you make the same mistakes again...
Re: A.I. Question! [Re: Uhrwerk] #410682
11/07/12 07:30
11/07/12 07:30
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
or use IntenseX or any other pathfinder. the simplest to place nodes and make paths in WED


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